Level 4: Underwater Ruins at Sigmundr
Summary: Kill
Stuff, Meet God, Have Shocking Experiences
Level Time: 6 minutes
Swim up, get out of the water, select your RUSTY MACE, and
move to the archway. Avoid the first batch of MEAN PLANTS and crabs by following
the left wall of the passage. Kill the crabs in the room with the white plant.
Continue through to the drop-off. Jump up to the platform with the big column
on the left, then go around the column to score a shield and sword. Then jump
down and across the
water to the platform with MEAN PLANTS and crabs. Select the SHORT SWORD and kill
anything that bothers you. To kill the MEAN PLANTS, slice them when their whip
is extended. Eat the lizard on the wall to your left if hungry. Jump up onto the
wall, and across to the platform with the white plant, to avoid the 2nd batch
of monsters. Continue around to your right past the white plant, jump between
the two MEAN PLANTS, and walk up to the ledge of the round platform with a MEAN
PLANT in the center. Avoid or kill that plant, then face left and jump up to two
more MEAN PLANTS. Pass them, pass a white plant, go left, kill a MEAN PLANT, then
jump down and to the right to a tower with a green floor and mushrooms. Jump up
onto the ledge, then onto the rope and climb up onto platform with 3 MEAN PLANTS.
Select the SHORT SWORD and get past the plants. Go to the wall, and smash it.
Enter the room, and strange music plays. Walk down to the structure in the middle
of the room and climb onto its upper floor. Watch the cinematic of Odin. Then
go forward through the door he opens, jump down, and move along the wall to the
right to avoid the monsters. At the end of the path, jump down to the ledge with
the white plant. Follow the path as it spirals down and to the right. At the end
of the path, jump down and left to the rocks below. Now platform jump your way
across the rocks and around to the left. Avoid the water, or the jellyfish will
electrocute you. The final three jumps are from the tops of the stone pillars,
across toward the white plants and the opening in the wall; for these get a running
start. When you reach the hole in the wall, go forward, and jump down on the left
side to finish the level.
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