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Rune Walkthrough

Level 29: Dwarven Mountain Retreat at Gustr

Summary: Tilt at Windmills
Level Time: 7 minutes

Click for larger imageWatch the cinematic of two DWARVES moving toward your location, and Ragnar changing into a dark Viking outfit. Pick up the RUNE OF LESSER POWER in the shed, kill DWARVES as needed, pick up a DWARVEN WOODEN SHIELD if you need it, and exit the shed. Go right, through the water, and around past several steam vent stacks to an archway with a grating at the end. To your right through the trees are a DWARF and a switch. Kill the DWARF and get the DWARVEN WORK HAMMER, then push the switch and return to the snow in front of the arch. The snow will move down like an elevator, taking you to a chamber below. Jump into the water toward the metal grate, turn around, and wait for the platform to go back up. Move ahead and right to deeper water. Swim through the tunnel and get out of the water straight ahead. Pull the level, eat the LIZARD if needed, and re-enter the water. Swim down the tunnel to your right, surface, and swim to the dock. Push the switch behind some barrels on the dock to drop a plank, then walk up the plank and exit through the door on the far right.

Kill the DWARF, go left and smash through the wall behind some barrels. Go through, climb the stairs, and enter the first door on the left. Follow the passage around to an opening on your left above some hammering dwarves. Drop down, kill the DWARVES, and exit through the wide wooden door. A DWARF on the other side rings a gong to summon more DWARVES. Kill them and go up the stairs. More DWARVES ambush you cinematically in the room at the top of the stairs; get the RUNE OF BLOODLUST, kill them and exit through the archway behind some pillars. Go down the stairs, cross the rope bridge, enter the door ahead, go left, jump down, kill more DWARVES, and press the switch to open the double doors. Go through the door, down the ramp, jump into the water, and swim to the big windmill. Get out of the water onto the platform on the left side of the windmill, climb the ledges on the right, and jump onto the windmill. Move across to the right, avoiding the rClick for larger imageotating blades.

Kill the DWARF (if the blades don’t get him), pick up the DWARVEN WORK SWORD, and cross the bridge into the room on your right. Press the switch and watch the cinematic of the iron door half-closing off the mountain pass. Go back across the windmill ledge, jump down, and go through the door on your right. Kill the DWARF, press the switch, and watch the cinematic sealing off the other half of the mountain pass. Climb back up and across to the far end of the bridge, wait for the windmill to slow down, turn and face the blades of the windmill, do a Quick Save, then jump forward onto a blade as it comes up. As the blade rises, back up to the very tip of the blade. When the blade nears the top of its swing, jump to the roof of the windmill and do another Quick Save. Move toward the other end of the roof, directly above where the windmill blade reaches the tip of its swing. Wait for another blade on its way down, jump to the tip of it, and jump from the tip of the blade to the hallway on the left of the windmill near the top. NOTE: You might be able to get to the hallway without stopping at the roof, by moving between blades, but stopping at the roof makes it a little easier. Move down the hallway, go right, and right again to a big rotating machine. Get into one of the slots in the machine and follow it around to drop through a hole in the floor, and then quickly move out of the way of the other rotating machines. Go down the stairs, kill the DWARF, and break the machine there. Drop down through the hole in the floor and into the water to finish the level.

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