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Level
29: Dwarven Mountain Retreat at Gustr
Summary: Tilt
at Windmills
Level Time: 7 minutes
Watch
the cinematic of two DWARVES moving toward your location, and Ragnar changing
into a dark Viking outfit. Pick up the RUNE OF LESSER POWER in the shed, kill
DWARVES as needed, pick up a DWARVEN WOODEN SHIELD if you need it, and exit
the shed. Go right, through the water, and around past several steam vent stacks
to an archway with a grating at the end. To your right through the trees are
a DWARF and a switch. Kill the DWARF and get the DWARVEN WORK HAMMER, then push
the switch and return to the snow in front of the arch. The snow will move down
like an elevator, taking you to a chamber below. Jump into the water toward
the metal grate, turn around, and wait for the platform to go back up. Move
ahead and right to deeper water. Swim through the tunnel and get out of the
water straight ahead. Pull the level, eat the LIZARD if needed, and re-enter
the water. Swim down the tunnel to your right, surface, and swim to the dock.
Push the switch behind some barrels on the dock to drop a plank, then walk up
the plank and exit through the door on the far right.
Kill the DWARF, go left and smash through the wall behind some barrels. Go through,
climb the stairs, and enter the first door on the left. Follow the passage around
to an opening on your left above some hammering dwarves. Drop down, kill the
DWARVES, and exit through the wide wooden door. A DWARF on the other side rings
a gong to summon more DWARVES. Kill them and go up the stairs. More DWARVES
ambush you cinematically in the room at the top of the stairs; get the RUNE
OF BLOODLUST, kill them and exit through the archway behind some pillars. Go
down the stairs, cross the rope bridge, enter the door ahead, go left, jump
down, kill more DWARVES, and press the switch to open the double doors. Go through
the door, down the ramp, jump into the water, and swim to the big windmill.
Get out of the water onto the platform on the left side of the windmill, climb
the ledges on the right, and jump onto the windmill. Move across to the right,
avoiding the r otating
blades.
Kill the DWARF (if the blades don’t get him), pick up the DWARVEN WORK SWORD,
and cross the bridge into the room on your right. Press the switch and watch
the cinematic of the iron door half-closing off the mountain pass. Go back across
the windmill ledge, jump down, and go through the door on your right. Kill the
DWARF, press the switch, and watch the cinematic sealing off the other half
of the mountain pass. Climb back up and across to the far end of the bridge,
wait for the windmill to slow down, turn and face the blades of the windmill,
do a Quick Save, then jump forward onto a blade as it comes up. As the blade
rises, back up to the very tip of the blade. When the blade nears the top of
its swing, jump to the roof of the windmill and do another Quick Save. Move
toward the other end of the roof, directly above where the windmill blade reaches
the tip of its swing. Wait for another blade on its way down, jump to the tip
of it, and jump from the tip of the blade to the hallway on the left of the
windmill near the top. NOTE: You might be able to get to the hallway without
stopping at the roof, by moving between blades, but stopping at the roof makes
it a little easier. Move down the hallway, go right, and right again to a big
rotating machine. Get into one of the slots in the machine and follow it around
to drop through a hole in the floor, and then quickly move out of the way of
the other rotating machines. Go down the stairs, kill the DWARF, and break the
machine there. Drop down through the hole in the floor and into the water to
finish the level.
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