Forum Name Change
by Gwynhala [3:04 pm PT - Jan. 28, 2001]
The forum-formerly-known-as-"DANGER, KEEP OUT!" is now called "Don't Read This." It's still the same fountainhead of forbidden knowledge that you've come to know and love, but, well, there never was any real danger...
Two New Rune Skins from LonghorN
by Gwynhala [1:18 pm PT - Jan. 28, 2001]
~LonghorN~ has been experimenting with effects again...his new Inferno skin for Rune features flaming limbs (use taunt to re-ignite him). The Biohazard skin is your basic mutant viking from hell. Inferno and Biohazard are both available, along with other fine skins and the ~LonghorN~ skinning tutorial, in the file downloads section under skins.
Dungeon Master Beta v.04 Update
by ExitWound [11:16 am PT - Jan. 26, 2001]
Our hosted site, Dungeon Master, has released beta .4 of Dungeon Master with the following updates and tweaks:
barbarian only gains 50% of maximum strength when he rages instead of filling up)
better system for displaying "rest" indicator for barbarian
cleric now starts with rusty mace(it does 5 more damage than what he had before)
fixed bloodlust bug where you die, and stay in bloodlust state(this was a bug in normal rune dm also)
thief has better odds of hiding and staying hidden
mage gains runepower twice as fast now, and gains more health when he levels up
cleric gains runepower 20% faster, and cleric spells take less runepower to cast
vasmonsters mutator works now(got lots of email about this one)!
Head on over and download the update!
GameVisions' Chat with HumanHead Transcript
by ExitWound [9:53 am PT - Jan. 26, 2001]
If you missed the IRC chat with HumanHead that was hosted by GameVisions last night, no fear! They have posted the entire transcript here for your to view.
GameVisions Chats with Human Head About Rune
by ExitWound [8:39 pm PT - Jan. 24, 2001]
GameVisions will be hosting a live IRC chat tomorrow night (Thursday, January 25) at 8:00pm EST with Human Head Studios about Rune. The chat will be on irc.gamevisions.com:6667 in channel #gamevisions (and #gamevisionsopen for unmoderated question posts.) You can also access the chat via our Java web script here. We hope to see you there!
New Rune Gametypes & Mods Available
by ExitWound [8:44 am PT - Jan. 24, 2001]
UnrealStuff has recently released 5 new mods for Rune! Here's what they said about them:
a random weapons mutator, to spawn with random weapons each time.
a gain-runepower-by-bashing-heads mutator (pretty self explanatory)
a team cam view mutator, that adds a small teammate view to the rune
hud, in the upper left corner.
and two last man standing like gametypes, one team based and another one
free for all.
Downloading is as easy as clicking here.
Coding Tutorial -- Part One
by ExitWound [5:46 pm PT - Jan. 23, 2001]
Mefric sends word that he's started a chain of posts in our forums in tutorial format. Here's what he had to say:
The first part is mainly about setting everything up to begin although I did include a tiny piece of code. I'm going to post about one a week for the next three or four weeks, all of them linked but each dealing with a seperate part of the mod.
The thread can be read here.
Poll Results, and a New RuneNews Poll
by Gwynhala [9:00 pm PT - Jan. 22, 2001]
The results of our latest poll, Favorite Wish For A Rune Sequel are in. Nearly half of us (43%) most want great multi-player action in the Rune sequel. A hefty 24% want the story to pick up right where Rune left off. Ever the gourmets, 13% requested better-tasting lizards. 9% want to see more Norse gods, 6% thirst for naval combat, and 5% would like to see Ragnar's parents or children as the next stars.
Our new poll, Most-Wanted New Rune Player Models is on the boards. Vote early and often for your favorite!
LonghorN's Chrome Skin Pack
by Gwynhala [8:30 pm PT - Jan. 22, 2001]
Got chrome? Download LonghorN's chrome skin pack and give Ragnar that uptown liquid metal look. This is the first full skin pack we've seen for Rune and it features environmental mapping, sound effects, and other eye candy. Great job, LonghorN - Enjoy, everybody!
The Latest Hosted Site: Warhammer
by ExitWound [2:27 pm PT - Jan. 21, 2001]
Please welcome our newest hosted site here at RuneNews.com, Warhammer. Here's a bit of info:
Here are some of the features that we will be implementing:
- New levels! Battlefields, villages, anything that revolves around the Warhammer world.
- New races/models/classes! A variety of Warhammer characters to choose from, all with proportional strengths and weaknesses.
- New weapons! Bows, javelins, spears. etc.
- Squad arena combat! 'Clan' competitions and team arena battles.
Counter-Strike for Rune?
by Gwynhala [2:12 pm PT - Jan. 20, 2001]
Tristan Norad has released Version 0.15 of Nordic Storm, a class-based teamplay mod for Rune with many features familiar to players of HalfLife Counterstrike or UT Tactical Ops. You can play against humans or bots, use stones in addition to the standard Rune weapons, buy armor, weapons and power-ups, and play missions like Free The Princess and Assault The Castle on new maps. Check out this list of features!
Welcome Our Newest Hosted Site: Realms of Valhalla
by Gwynhala [10:39 am PT - Jan. 20, 2001]
Want some idea of who's whacking your butt with that big ass sword? Check out Realms of Valhalla, a new Rune player directory run by Faethor.
You can add your own stats at Realms of Valhalla, or look up those of your friends - and foes. What's your favorite weapon? What skin do you wear into combat? What do you look like in "real life?" Welcome to our hall of esteemed warriors.
Experimental Player Model for Rune
by Gwynhala [10:19 am PT - Jan. 20, 2001]
As an experiment to help the mod community with getting the code for new player models right, I created a duplicate set of player models for Rune. These models are identical to Ragnar, Ulf, the Elder, etc, except that they are semi-transparent (look like ghosts) so that you can tell them apart from the originals. Also, their parent skeletal model is named "Dupnar" instead of "Ragnar". Download the ZIP and follow the instructions in DupnarPatch.txt.
http://rune.mindlessgames.com/files.asp?dir=/rigfolk&file=DupnarPatch.zip
NOTE: THERE ISN'T ENOUGH IN THIS PACKAGE TO LET YOU USE THE NEW PLAYER MODELS IN RUNE. THE PACKAGE IS INTENDED FOR ADVANCED MOD MAKERS WHO WANT TO EXPERIMENT WITH WRITING CODE THAT WILL, EVENTUALLY, ALLOW NEW PLAYER MODELS.
Dungeon Master New Version + Website Up
by Za0oO [10:03 am PT - Jan. 18, 2001]
![]() |
Elite_Ravager released yet another update of his Rune Mod, Dungeon Master. You can see a list of the fixed bugs below:
-fixed bug where mage wasn't getting experience points for using the blaze spell
-barbarian's rage ability now requires the use to rest between use(an icon in the lower right hand corner depicts whether you are rested up enough to use the ability)
-thief is now completely invisible when he successfully hides, but the dice rolls required are more strict than before
-fixed bug where going into water would stop runepower regeneration
-raised aim of projectile spells a little bit to make them easier to use
-experience points earned are now multiplied by the level of the person killed(so you get more experience for killing more powerful characters)
-fixed bug in scoreboard that was making yellow team red(don't ask...)
Also, the website of the mod has gone live, it's currently in construction, but you can download the mod and you can access it via this link.
Head Hunter MOD Need Help!
by Za0oO [7:23 pm PT - Jan. 17, 2001]
The people over the Head Hunter mod for Rune are in need of a Web Master willing to help us to build the website of their upcoming mod. So if you think you can contribute in any ways, just drop them an email.
Pygmalion Animation Viewer Available!
by Gwynhala [4:23 am PT - Jan. 14, 2001]
Want to know the name of a Rune animation sequence, or see what it looks like so you can script it in your mod? The latest version of the Pygmalion Animator can play animations directly from the .UMS files that ship with Rune. Did we mention it's freeware? Download animviewer.zip, and check out the ReadMe.txt file for more information.
KalCorp's Vas Rune Mods
by Gwynhala [4:11 am PT - Jan. 14, 2001]
KalCorp has just released three smokin' Rune mutators.
VasFlameArena replaces all axes, hammers and swords with a new weapon, the VasFlaming Sword. VasHead replaces your head with a VasHead that can be powered up, and includes Highlander-style kill effects. VasRunePowerKing is a king-of-the-hill mod; only the king can use weapon power ups, and to become king you have to kill the king. The more frags the king gets, the more power he gets.
If you register on his site, you can get all three the mutators at http://vasserver.dyndns.org/vasrune/default.asp
Dungeon Master v0.2 Beta Released
by Za0oO [9:54 pm PT - Jan. 13, 2001]
Elite_Ravager just released it's second release of the Rune mod called Dungeon Master. Here's the updates list from last version:
-fixed bug where being crushed by doors or other level-based damage was giving players experience points(doh!).
-fixed cleric and mage runepower regeneration(it would take FOREVER to regenerate if you experienced bad lag for any reason).
-fighter now regenerates runepower(although MUCH slower than cleric or mage).
-added a few more things to the viewstatistics command(like name, shield
health, etc.).
-some other minor stuff...
You may grab the Dungeon Master v0.2 Beta right here.
Rune DM Map Reviewed - DM-Tree
by Za0oO [8:59 am PT - Jan. 9, 2001]
Z-Axis have posted a nice Rune map review. They reviewed DM-Tree by Donald Buddha. His map was released in mid-December, and finally got reviewed, so if you wanna check out if it worth the download, head over the map review page.
Rune For PS2?
by Phoebus [7:25 pm PT - Jan. 8, 2001]
Thanks to ExitWound over at Mindless Games (hmm, seems I've heard of that site somewhere) for letting me know about this very interesting update he noticed on Daily Radar:According to IGNPS2, Rockstar Games is considering a PlayStation2 port of the Viking-based action game, Rune. The company is believed to be making an announcement concerning the next PS2 port over the coming days, and IGNPS2 is betting that game will be Rune. Of course Rockstar is remaining tight-lipped about the whole thing, but as soon as we know more, we'll let you know. Sounds to me like a good excuse to buy a Playstation 2 (as if Dead or Alive 2 and/or Tekken Tag Tournament weren't reason enough), if you can find one!
Dungeon Master Mod Released
by Za0oO [3:05 pm PT - Jan. 8, 2001]
I've just received an e-mail from Elite_Ravager telling me that his Rune mod Dungeon Master has been released. You can grab it right here, or by our files section.
How To Back Up Saved Games
by Phoebus [2:58 pm PT - Jan. 8, 2001]
We recently got an email asking how you back up your saved games, if you're re-installing Rune for whatever reason. Here's how we do it:- Make a new folder somewhere (suppose it is called OldGames), and copy everything from Rune\Save into it
- Re-install Rune
- Run Rune. Start a new game. Go to the Save Game screen. Save the current game in each save game slot.
- Quit Rune.
- Copy everything from OldGames (or whatever you called it) to Rune\Save
- Run Rune. Go to the Load Game screen. The games will all have the wrong names. To fix this, load each game and immediately save it back. For example, load the 3rd game, and save it back as the 3rd game, and this will fix the name.
Thanks, Gwynhala!
Rune Mesh Viewer Alpha 0.1a
by Gwynhala [1:29 am PT - Jan. 8, 2001]
Brand new in the files section, download our mini version of Pygmalion (umsviewer.zip), that lets you view any animation frame of any Rune model.
Use File->Open, select the .UMS file type, and browse to Rune/meshes to open a package. Then select the mesh and animation frame you want to see. Here's a screenshot of the snowbeast, howling at the moon (kind of how I feel after finally getting the UMS mesh import code working!)
Rune Coding Tutorials Online!
by Phoebus [3:53 pm PT - Jan. 7, 2001]
Grin (who many of you will know from Raven-Games.com and her Grin's Place of Heretic II Goodness, which includes her excellent Gin Bots), has put together some coding tutorials that others might find useful. Please direct yourselves to our Rune Coding Tutorials. The first tutorial in the series is Adding New Weapons to Rune, which describes the creation of three new weapons. These weapons are not swords, but are furniture items that can be wielded, thrown and smashed. Sounds like fun? Check it out :)
Warhammer Brings It On Down!
by Phoebus [10:02 pm PT - Jan. 6, 2001]
Please welcome newest hosted site member Andrew 'LiZaRd' Dominam, who has begun work on his first Rune modification, Warhammer, based entirely on the fantasy wargame of the same name. LiZaRd brings lots of experience to his new endeavor, including several Quake 2 Mods and the well-known Starsiege: Tribes modification Hellfire. Warhammer will feature the following: 'Team arena', where squads will compete together against another squad classes: orcs + goblins, dwarves, humans, elves, undead, etc. squads will mostly consist of the same race maps new weapons (bow, javelin, etc.) He's also looking for some dedicated individuals to help him bring this project to life, including: level design (maybe, 1) coders (2) model makers (2) Be sure to check out the Warhammer website, proudly hosted right here at RuneNews.com!
Human Head To Release Rune Add-On Pack
by Gwynhala [11:01 pm PT - Jan. 4, 2001]
Human Head Business Director Tim Gerritsen sends out love to the fans and a big "chill out" to the naysayers in his January 4 Message to Rune Fans. Tim mentions the support Human Head is giving on Pygmalion, my Rune model animation program. There's also a Rune Add-On Pack in the works that will focus on kick-ass multi-player action, and some "REALLY big news" Tim's not ready to talk about just yet. Now, RuneNews.com has no idea what this big news might be, but check out this "want-ad" on Human Head's home page and draw your own conclusions.
Offical Two Maps Pack Released
by Phoebus [10:06 am PT - Jan. 4, 2001]
And while you're in the downloading mood, if you haven't already, try Human Head's official Two Map Release. This zip consists of two new maps by Level Designer Mick "VerMoorD" Beard ("DM-Sanctum", a conversion of his Unreal/Quake3 map of the same name, and "DM-Rotarena", a small 1-on-1 Honor Match map situated in a suspended rotating Arena). You know the drill, download it here from our trusty Files Section.
Regen After Kill Mutator
by Phoebus [9:54 am PT - Jan. 4, 2001]
We've got a new user-made mutator up for you all, entitled Regen After Kill by Artifex, which restores all limbs and gives max health after you've scored a kill. You can get it right here from our Files Section.
ReviewScan.Org Gives Rune 90%
by Gwynhala [9:37 pm PT - Jan. 3, 2001]
Calling Rune "yet another almost-great game", ReviewScan.org scores Rune 90 / 100 in their short and sweet (?) review here.
Chris Rhinehart's Rune Update 1-2-01
by Gwynhala [9:47 pm PT - Jan. 2, 2001]
Programmer Chris Rhinehart is back from vacation, rested and working his tail off. He took some time to update the Release Notes by Human Head area of the Support Section of RuneGame.com. In this update, he addresses what the company has been working on, the second Rune patch, add-ons to the game and tools for the mod community.
3D Spotlight Rune Tweak Guide
by Za0oO [6:06 pm PT - Jan. 2, 2001]
![]() |
3D Spotlight have once more posted yet another game tweak guide. This time they cover Rune, here's the obligatory snip:
Actor Shadows. Setting this to None disables shadows for other models. Blob enables simple circular shadows. Projected will enable volumetric shadows. Enabling shadows will reduce performance, particularly when set to Projected. This will also cause a higher performance drop than enabling shadows for the player.
Min Desired Framerate. Set this to equal to whatever you feel is the minimum for a playable game. 30 should be the ideal minimum frame rate for most users. This specifies the frame rate threshold below which Rune will start dropping detail - reducing model detail and not drawing optional effects. If this is set higher than your normal frame rate, then you will never see reduced graphics almost always, but get the best possible performance. The ideal setting for this is about 10 frames below your average frame rate, otherwise you'll drop off too much detail. When benchmarking it would be best to set this to 0 to give a more accurate indication of real performance (see later on in the guide for how to benchmark Rune). Click here for the guide.
Saiya-Jin Universe first model created
by Za0oO [6:04 pm PT - Jan. 1, 2001]
Saiya-Jin Universe's site updated their news page showing off their first completed player model for their upcoming Dragonball Z Rune mod. It is looking very promising! Also the guys over there are looking for someone to skin the model.
|