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RuneNews Interview

Human Head's Lead Animator on Rune, Jeff DeWitt agreed to answer some questions we had for him.



William Mull (RuneNews.com): Hi Jeff, please let our readers know who you are, what you do on Rune, and how you came to work on the game.

Jeff DeWitt (Lead Animator on Rune at Human Head): My name is Jeff DeWitt and I'm the animator behind Ragnar. I was hired over a year ago and worked on the creatures until December, after that I started work on Ragnar.


William: What in particular are you working on right now? Can you give us a typical day in the life of Jeff DeWitt?

Jeff: Chris and I are trying to add most of the content of the combat system right now. We've been working on the functionality of it for the past few months and I think we've got it pretty well nailed down, now we just need to fill it out. Swipes, Slashes, Chops, Swings, you name it.


William: What is your favorite aspect about Rune at this stage in the development?

Jeff: Early in the project all we concentrated on was creating a new style of gameplay, so we went a few months were we didn't have a lot to show, it was all testing different theories on how to make melee combat fun, simple and interesting. But now that we've got a good base and we can start to add content. In turn the game is really starting to come along, everyday something new is being added and it's very exciting.


William: How was E3 this year? What can you tell us about your experiences, and the way in which Rune was received?

Jeff: We had a great E3 showing this year. I think we really surprised a lot of people, they didn't think a 3rd person melee game was really going to work. Our camera is smooth, the combat is tight, and the levels look fabulous. We really wowed people. Guys like Paul Steed and John Romero both had a lot of wonderful things to say about Rune. That to me is more satisfying than getting approval from a 12 year old boy or a 50 year old guy in a business suit. (I hope I didn't just offend half of the people on the planet).


William: I realize this is an entirely presumptive question on my part, but are there any preliminary plans for a Rune 2 ? If so, is there anything you can divulge about those plans now?

Jeff: Right now all we're focusing on is Rune. We haven't talked about the future at this point.


William: What computer games are you playing these days ? What is your all-time favorite game ? Do you go for online games ? If so, what kinds ? How much time do you spend playing as a gamer?

Jeff: As of late I'm still playing Unreal Tournament and I've been playing Excitebike 64 at home. Both games are fun as hell (even thought it's a little too easy to get knocked off of your bike in Excite bike). My favorite game of all time? That's a tuff one….I'd have to say Tecmo Super Bowl for the Nintendo Entertainment System. I've logged more hours on that game then anyone I know. I probably play games at least a couple hours a night; it mostly depends on how many good games are out at the time.


William: What is your favorite non-gaming thing to do? What do you, Jeff DeWitt do in your casual time? What other interests / hobbies do you have?

Jeff: I like to draw first and foremost. I try and do that every night; some nights are better than others. Other than that I like to play stuff. I try to golf a couple days a week, play on three softball teams, and in the fall I play football in a league. The summers are like a rush to do things, it's fun after being cooped up all winter.


William: What advice do you have for those animators in the mod community, who want to gear up for Rune? What can you give them, as far as preliminary info so they can go ahead and get started working in anticipation of the game?

Jeff: Not too much actually. We're still in the content phase of the game, as we get a little closer to finish I'll take the time to talk to Paul and maybe write up a little "animation preview" of Rune. Until then if anyone has specific questions they can e-mail me. I might not be able to get back to everyone right away but I will answer him or her as soon as I can.


William: What would you like to tell people about Madison, Wisconsin, as far as it being a fun, laid-back place to live (complete with great people w/ funny accents ;), etc.? What are the advantages and/or disadvantages of being in a game developers' environment away from the typical Texas or California 'scenes', in your estimation / opinion / experience?

Jeff: Madison is great because it has the atmosphere of a big city with a hometown feel. There are plenty of things to do and you can still drive from one end of the city to the other in less than an hour. I'm not too sure about any advantages or disadvantages just because I've never lived in Texas or California, but I do have to say that it's much easier to work in the winter when you live here...what else are you going to do? :)


William: Those big-arsed weapons Ragnar's carrying . . . man, those are awesome. Can you please go through the list of weapons and discuss what they do, how they give the player the sense of Ragnar's bodily strength (a la Soul Caliber's Astaroth) etc.?

Jeff: I don't really want to go through a list of weapons because I'd like the player to experience as much of the game with out knowing it first. As everyone knows we have 18 weapons currently and a few other objects up our sleeves. Each weapon will have it's own advantages, the weapon the player chooses will most likely depend on the situation and preference. We're trying to make each weapon unique so Ragnar's fighting styles will change as he changes weapons. Hammers won't cut limbs off but they will destroy shields very quickly were a sword might not break down a shield, but you can cut off the arm that's holding the shield and then you don't have to worry about it. Smaller weapons will be faster, they might not cause as much damage but you're more likely to hit a fast moving creature like able a goblin. As the game progresses we'll introduce the much larger two handed weapons that everyone is anticipating, these will be slower but they pack quite a punch. All in all the player will have many different ways to take out any foe that might challenge him or her.

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