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Atlas Games' Rune RPG

Part 3: Rune And Rune: The Adventure Roleplaying Game
by Gwynhala

In Part 1, the Atlas crew shared their enthusiasm for Rune and described what makes an Atlas Games title something special to role-play. In Part 2, we took a sneak peek at the rules, based loosely on Ars Magica, that author Robin D. Laws is developing for the Rune RPG. This time around we'll focus on the collaboration between Atlas Games and Human Head Studios, and what that means in terms of what to expect in the Rune RPG.

[Part One | Part Two | Part Three]



 Origins
The Rune RPG was conceived when Human Head Studios approached Atlas Games to create a role-playing game based on Rune. Human Head Studios Business Development Manager Tim Gerritsen wanted to create a wider universe that the Heads could use in future Rune titles:
I've long been an RPG fan and have wanted to do a Rune RPG since we first decided to do it. I went to GenCon of 1999 with the express purpose of finding someone to do the RPG version of the game....I saw it as a great way to springboard our efforts to franchise Rune. I saw the RPG as a way to flesh out the world, and the game story and to expand upon it. The PC game really only gives you a glimpse into the Rune universe.
Tim felt that Atlas Games was one of only a handful of companies that could produce the kind of results he was looking for:
I didn't want to go to the big companies who would just slap it out the door with little thought or care. Really, I was looking for a relationship that we could cultivate to help develop the universe. Rightly or wrongly, I reasoned that a smaller publisher, with a good reputation, would do a better job with the game, and do their best to ensure that the title wasn't just some quick knock off to get into the market with poor production values....I knew Atlas would be a great choice to do the game.
Initially John Nephew, President of Atlas Games, was skeptical about basing an RPG on a video game, but a persistent Atlas creative director, a talented author, and John's first-hand experiences with the Heads won him over:
Human Head approached us about it. They were interested in doing a role-playing game to support the computer game. A lot of the Human Head guys are long-time role-playing fans, and they thought we'd be a good company to do it, so they showed off what they we're doing with the computer game, and we were intrigued, so we eventually worked out a deal....then we got with Robin Laws - he had some very innovative ideas on how to approach the Rune game, and it got more and more exciting.
Several other companies bid on the Rune RPG. According to Tim Gerritsen, all of the bids were strong. Human Head Studios selected Atlas Games based on their closeness to Human Headquarters in Madison, WI, their outstanding reputation, and their relationship with respected RPG author Robin D. Laws. The deal was announced in a March 16, 2000 press release.


 Collaboration
With the development deal in place, collaboration between Atlas Games and Human Head Studios began. More from John Nephew:
We worked with them closely. We went to Madison for meetings, to see their project in development, I went there several times, and we had the designer, Robin Laws, flown in and so for months we've been keep abreast on the basic background of what the game is about and seeing the demonstrations of it running and so forth. Robin has worked closely to get the backstory on the various creatures and background information, which in fact has evolved and changed as the computer game has. Robin has been keeping current to where the computer game has gone.
Alex Knapik of Atlas Games described the great importance Atlas places on being faithful to the Rune universe, in this way:
I think the entire point of licensed-based pen-paper RPGs is to give fans of a certain movie, comic, novel, cartoon, etc. the ability to effectively be in that given setting. You not only have to be absolutely accurate to the property in question - which can be extremely difficult in itself - you have to expand the world to give each player the full picture of what life in that world truly is like, all while still keeping with the property's often-times meticulously created mythos. It's this delicate balance of expansion of the setting and faithfulness to the property where licensed RPG rise or fall. It's what made West End Games' Star Wars (most of the time) so good. And it's why Call of Cthulhu is one of the best RPGs and has the best adventures and scenarios ever made. So, basically, every aspect of the [ed: Rune] computer game will be re-created faithfully, and much more.
Atlas' Rune line editor, Michelle Nephew, adds:
It does keep a lot of the flavor of the computer game; for example, you can take your opponent's arms and bash other people with them, after they've been de-limbed and whatnot. So we do try and keep the original flavor. Also, we're using a lot of the concept art from the video game, so you should be able to see some of your favorite characters in the game as well.... Robin's got it all charted out for all the Rune Powers and its really staying close to the computer game.
Human Head Studios likes the way it's going. Tim Gerritson says of the Atlas crew:
It has been fantastic working with them. The ideas they have are terrific, and we gave them only one marching order - make it great! We have final authority over content, but we are a pretty hands off licensor....Robin is doing some amazing things as well, so we are looking forward to the public reaction to the game.

 Standing Alone
I asked John what he thought about bringing elements from the Rune RPG into the Rune computer game, for example by role-playing within the computer game. This led to discussion about how the Rune RPG will evolve over time, and how it will expand the Rune universe.
John had this view about mixing role-playing and the computer game:
They're really kind of separate, I think that major crossover between them is that playing the RPG will give you a bigger sense of the world of Rune, and I think that subjectively that will make it more fun to play the computer game, just like when it's fun to play a roleplaying game that's set in familiar movies or novels. Or indeed it's fun to play the computer game when you have a sense of the large imaginary world behind it.

 The Ever-Expanding Universe
Like any role-playing game, the Rune RPG rules are likely to expand over time as players and Atlas develop supplements.

In our interview, the Atlas crew pointed out that similarities between Ars Magica and Rune will provide a lot of ready-made material for intrepid Viking role-players who want more than the basic Rune RPG rules allow. John's view:
At this point, it's basically you're people like Ragnar. The more complicated races and things aren't being incorporated into the main game, as I understand it, but I can see things like that coming out in future expansions....The Rune game will be something that stands completely on its own, and even if we don't do a lot of support material, there will a lot for Rune players to get out of the dozens of Ars Magica supplements that exist that will be adaptable to Rune....I think people will find Ars Magica is easy to take materials from to Rune.
Michelle made another interesting point: just as Rune benefits from the wealth of Ars Magica supplements, Ars Magica benefits from the new rules of Rune. Even medieval wizards need to go toe-to-toe once in a while:
Originally [ed: Rune] was conceptualized to be compatible with Ars Magica, so Ars players could use the Rune combat system to help with some of problems AM has.
Michelle also hinted that future supplements to the Rune RPG might include new and more awesome Rune Powers.


 Live Action - Not!
The Viking, by Lloyd Audun
There's been some discussion on Rune fan forums about live-action Viking role-players or re-enactors. People really do this, in the same way that you might see a joust at a medieval fair. I asked John what he thought about using the Rune RPG rules for live-action role-playing:
No....We do not encourage people to go out in real life and attack each other with axes, although praying to Odin is fine if that floats your boat.
So there you have it, kiddies - do not try the Viking routine on the streets or parks of your hometown. If you want LARP, use some storytelling rules and pretend you're a blood-sucking creature of the night, or a flesh-rending werewolf, or something... anything... but not an axe-wielding Viking.

I'm reminded of a Con I attended years ago in Chicago, at which hotel management had to impose a no weapons policy after a horde of armed barbarians startled some of the property's more mundane guests.



 That's a Wrap
We're at the end of the RuneNews.com sneak preview of Rune: The Adventure Roleplaying Game, which is in production now. I'm pretty excited about this game, and I hope you are too.

Many production details of this game, including price and availability, haven't been worked out yet. What Atlas Games will say, is that the estimated retail price for the basic Rune RPG rules is between $25 and $35 - depending on production costs, and their target launch is at the Game Maker's Association (GAMA) Trade Show in Las Vegas, NV, March 19-22, 2001.
Atlas' price estimate for Rune: The Adventure Roleplaying Game is comparable to other Atlas titles, and about what you'd pay for any hardcover RPG supplement, or for a typical softcover RPG core rules set. "Our main goal in publishing is to make enough money to stay in business to publish more stuff," quips John.

The rules we reviewed are part of a Rune Preview Kit that will be available soon on the Atlas Games web site. The version we saw was in Adobe Acrobat Reader (PDF) format. Those of you who love surprises, take note: the Rune Preview Kit includes some spoilers about
Rune, and for this reason Human Head Studios and Atlas Games have agreed not to release it until after Rune is available in stores (around October 30, 2000).

Thanks to Alex, Michelle, and John at Atlas Games, and to Tim Gerritsen at Human Head Studios, for their support during this sneak preview.

Please feel free to ask questions and make suggestions of the Atlas Games team about
Rune: The Adventure Roleplaying Game in the months ahead. One way to reach them: the Call Me "Ragnar"... role-player's section on the RuneNews.com Forums.

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